Sniper Ghost Warrior is a tactical first Person Shooter for PC Computer
Microsoft Windows Xbox 360 and PlayStation 3 and the first installment
of the Sniper series. It was released on June 24, 2010 for Microsoft Windows via Steam with the Xbox 360
version released on June 29, 2010 and the PlayStation 3 version on April
28, 2011.
*System= Pentium 4 CPU
3.0 GHz *RAM= 1GB
*Video Memory= 256 MB
*Size= 4.03 GB
*OS= Windows XP, Vista,
Seven(7) & Eight(8)
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A
sequel, titled Sniper Ghost Warrior 2 was announced to be in
development and is expected to be released in August 2012 but Eurogamer
revealed the game was pushed back to October.
Sniper
Ghost Warrior puts players into the suit of a sniper as they attempt to
accomplish a wide array of sniping and assault missions. Snipers are
some of the deadliest and most frustrating soldiers to deal with in
shooters, so it's very appealing to be the one behind the scope in
Sniper Ghost Warrior. The trouble is that a lot of design miscues by
developer City Interactive make it almost as aggravating to play a
sniper here as it is to try to avoid the insta kill headshots that
snipers deal out as bad guys in other first person shooters. Maddening
difficulty, irritating enemy AI that hides its stupidity by being
prescient, and terrible stealth mechanics make the game as annoying as a mosquito in your bedroom. Only good shooting mechanics,
sharp jungle visuals, cool slow mo camera effects that let you get up
close and personal with bloody headshots, and somewhat promising
multiplayer save the game from being a total disaster.
The
story behind the Sniper Ghost Warrior campaign deals with some kind of
revolt in a banana republic. Details are sparse, with you being filled
in on a need to know basis through brief orders from HQ during missions,
but it seems like the bad guys have taken over this tropical paradise
and the Yanks are on the way to restore order. Faster than you can say
"Hey, that's just like what Reagan did with Grenada!" you've got your
boots on the ground as a Ghost Warrior, an elite covert operative with a
sniper rifle and a plan. Well, you've got to assume there's a plan
behind all of it. You're never given the whole picture aside from random
tidbits about drugs and a nuclear program, although you are handed out
clear orders in the levels and sent off to kill various baddies, rescue
captives, mark targets, secure data, and clear out bases. Objectives are
also marked out with onscreen dots and a gauge that tracks distance
from goals, so you can never get lost even in the densest jungle
foliage.
Individual
mission objectives are quite varied. While the majority of the game
focuses on traditional sniper duties, like shooting sentries in the head
via your telescopic sights, some levels mix in stealth and others deal
with straight-out shooter carnage that is all about going to town with
the budda budda budda stuff. At times, you bounce around to different
parts of battlefields, seeing how fights play out from different angles.
One moment, you're on a tower taking out enemy snipers to protect an
incoming assault team. The next, you're part of that assault team,
shooting up all and sundry. Levels feature lush jungles, ancient ruins,
sandy beaches, and tin shacks, making your sniping exploits look a bit
like clips from somebody's slides during an off the beaten path vacation
in Cuba. That's not to say that Sniper: Ghost Warrior is bleeding edge
or anything, as there are some real rough edges, like extremely blocky
shadows. Still, the game looks more than respectable, even featuring a
slow mo bullet cam whenever you make a headshot or kill two enemies with
one pull of the trigger. An array of jungle noises and Spanish enemy
chatter further build a Caribbean atmosphere, and really come to life in
the living room if you've got a good 5.1 surround system, although the audio is marred by chintzy weapon sounds.
While
Sniper Ghost Warrior has a few pluses, they're hard to spot buried
under the many design flaws that make the game one frustrating rumble in
the jungle. It's awfully gratifying to line up a perfect kill and be
rewarded with a bullet time slow mo sequence that shows what happened to
the bad guy's head after you squeezed the trigger. But annoyances like
the punitive stealth sequences, and insane difficulty spikes make the
satisfying moments few and far between.
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