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Delta Force 2 It will keep you on the edge of
your seat and tuned to the action at all times.
n the original Delta Force, you played as a
soldier in the US Army's elite commando and counterterrorist military force.
The game overcame its graphical shortcomings by delivering top-notch action in
both single- and multiplayer modes. Apparently NovaLogic was willing to bet on
the same horse again, as Delta Force 2 uses yet another voxel-based graphics
engine, but like its predecessor, its gameplay is good enough to buoy its
less-than-stellar visuals.
Delta Force 2 offers around 45 single-player
missions, including 25 sorties split between two campaigns and 20 stand-alone
scenarios, in which you must prove yourself against large and heavily armed
terrorist armies. In most cases, you'll work alone or with a handful of
computer-controlled support teams. Most scenarios involve a clandestine
attack-and-destroy mission against enemy bases, though many also include
hostage rescue, recovery of stolen assets, and other commando-style objectives.
The game also contains a powerful mission editor that lets you craft complex
scenarios with relative ease and even provides thorough documentation for it.
The mission design in Delta Force 2 is generally
excellent. Not only are most scenarios more difficult than the missions in the
original, but they also seem realistic and believable. Although some are
definitely influenced by Hollywood (one stand-alone mission conjured memories
of the train attack scene in Lawrence of Arabia, for example), even these are a
lot of fun from beginning to end.
Gameplay is very similar to the original Delta
Force; once again, it emphasizes lots of long-range sniping punctuated by the
occasional close-quarters ballet of full-auto panic fire. In many missions, you
can work your way slowly towards the objective by moving and sniping until only
a handful of indoor defenders remains. In other missions, time is more of a
factor. Direct assaults are almost always a sure recipe for disaster, despite
the game's ludicrously dangerous default mission waypoints. For this reason,
most missions tend to last awhile - 30 to 45 minutes on the average. Also, you
cannot save during a mission, so a lucky shot fired by the final bad guy
requires you to start over from the beginning. Another potential problem is a
glitch that lets some enemies see and shoot you through wooden or even stone
walls. Fortunately, this bug only reared its head on a handful of missions, and
always in the same place, but it will undoubtedly irk some players.
Yet another possible problem is the graphics
engine. By using the enhanced Voxel Space 32 3D engine, NovaLogic made a design
decision that adversely affected both Delta Force 2's gameplay and its
viability on store shelves. Because the game uses grainy voxels instead of
crisp polygons, much of the long-range combat in the game boils down to hunting
for moving pixels. Also, because of the exclusively 32-bit graphics engine,
Voodoo3 owners are left out in the cold: The game will only take advantage of
hardware acceleration (which really only affects objects like trees, buildings,
and vehicles anyway) on 3D cards based upon 32-bit graphics chips.
Fortunately, Delta Force 2 looks pretty good on
a fast system. Even with the inherent blockiness of the voxel engine, the
settings and characters look fairly lifelike. In fact, the gently rolling hills
and impressive water effects make many of the maps quite beautiful, especially
with 32-bit color enabled. Still, the frame rate was very choppy at 800x600
resolution on a 450-MHz Pentium II with a TNT2 card, though it looked fairly
good and ran smoothly at 640x480. It took switching to a GeForce 256 card to
make the game playable at 800x600.Unlike its graphics, Delta Force 2's sound
effects deserve special praise, since they are some of the most convincing
weapons effects you're likely to hear in a computer game. The M249 SAW in
particular has to be one of the coolest-sounding weapons ever. Other effects,
such as the zing of near misses and the bloodcurdling screams of your victims,
help to create a highly believable environment that will keep you on the edge
of your seat and tuned to the action at all times.
In addition to the sound, the gameworld itself
is immersive and dynamic; enemy units respond in various ways to gunfire - some
come running, some drop prone, and some seem to ignore the offending noise completely.
These varied reactions ought to keep you on your toes, since you'll never know
in advance. Also, because many of the missions are chock-full of enemies -
dozens in some cases - you are forced to hide in tall grass as often as
possible, which is a new addition to Delta Force 2. Though the grass looks like
little more than big pixelated blobs on the ground, it does add a welcome
element of stealth. It also works for the terrorists in some cases, as bad guys
who drop prone in tall grass become nearly invisible.
Other new features include airborne insertions
for particular missions. This is simply an automated parachute drop at the
beginning of some of the scenarios, but it does add a little element of
excitement - especially when you find yourself dropping right on top of an
enemy patrol. Also, the game's interface has been cleaned up and improved; you
now have access to a minimap at all times without sacrificing room on the
screen.
However, much like in the original Delta Force,
your computer-controlled allies are virtually useless if you deviate from your
preplanned mission waypoints, which nearly always take you on a suicide run
directly through the heart of enemy defenses. That's because they move based on
triggered events, most of which require you to walk over a waypoint.
Thankfully, you can modify the waypoints using the new commander's screen. You
can also use this screen to coordinate the movements of your teammates during
multiplayer games, which are one of Delta Force 2's greatest strengths.
Online sessions on NovaWorld are lively,
frenetic firefights that are almost certain to turn the game's harshest critics
into fans. Delta Force 2 is one of the most exciting and enjoyable online
gaming experiences out there, despite the fact that some of the promised
features haven't yet been implemented. The game supports as many as 50 players
at once and features a wider array of weaponry than before and a new armory
building thfat lets you change your weapon loadout without logging out. However,
the new game modes, including attack and defend, search and destroy, and team
flagball, are not yet available on NovaWorld. Fixed gun emplacements, which are
by far the most intriguing of the new features, are not yet available either.
But NovaLogic plans to roll these features out over the coming weeks.
Performance on NovaWorld is good over 56K connections and even better over a
fast pipe like ISDN, cable, or DSL.
Delta Force 2 is a great single-player game with
an impressive multiplayer component. Owners of incompatible video cards should
make sure the game is playable and palatable before buying it, but otherwise
the game should have a widespread appeal among fans of tactical action games.
While it doesn't deserve as high a rating as the first Delta Force since the
two are so similar, Delta Force 2 can't be beat for free-ranging commando
combat
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