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Delta Force 3 - Land Warrior: If you want to mow
down terrorists using the latest firearms in a variety of colorful settings,
then this is your game.
When most other shooters had you locked indoors,
hunting for power-ups as you fought fantasy creatures, Delta Force helped usher
in the hard-core tactical shooter. Delta Force and its sequel focused on
relatively realistic Special Forces actions. Single shots could kill, stealth
mattered, and you could engage targets outdoors from extreme distances. While
marred by weak enemy artificial intelligence, the new third installment, Delta
Force: Land Warrior, builds on this formula. It introduces a new graphics
engine, some of the latest military firearms, and 30 colorful single-player
missions. In real life, Delta Force is the US Special
Forces unit that carries out the most difficult and sensitive counterterrorist
and commando operations. In Delta Force: Land Warrior, you can play as five
different Delta Force operatives, each with his or her own specialties.
Characters have detailed backgrounds, and they're pretty interesting; for
instance, heavy gunner Pitbull was a heavyweight fighter from the Bronx, while
Gas Can, the resident demolitions expert, is a good ol' boy from Texas. These
characterizations have little bearing on gameplay, but each character's special
abilities do: One is a swift swimmer, another can hold heavy weapons steadier,
another is a superb knife fighter, and so on.
You'll want to pick a character for each mission
who has abilities suited to the task at hand and who can most effectively use
your favorite game weapons. One of the biggest strengths of Land Warrior is the
inclusion of more than 20 different firearms. You get to lug quite an arsenal
around, including a sidearm, primary and secondary weapons, explosives, and
grenades. For pistols, you can choose 9mm and .45 caliber models from Glock and
Heckler & Koch, as well as a dart pistol for underwater combat. There are
submachine guns with different effective ranges, magazine capacities, and
options like silencers. You can snipe with the Barrett .50 caliber rifle or a
silenced PSG-1, among others. When you need to break out the big guns, you can
use the M249 SAW (squad automatic weapon), the Jackhammer automatic shotgun,
the MM-1 automatic grenade launcher, and even the AT-4 anti-armor rocket
launcher. You can rig explosives, set booby traps, throw grenades, and paint
targets for artillery strikes. You can wield famous assault rifles like the
AK-47, the Steyr AUG, the Heckler & Koch G11, and the futuristic OICW of
the US Army's Land Warrior program.
The real-life version of Land Warrior is the US
military's attempt to create high-tech soldiers who will use an integrated
electronics system to increase their combat effectiveness. Currently under
development, the system will likely include advanced radio equipment, night
vision, a global positioning satellite unit, a laser range finder, and a
portable computer that jacks into the soldier's helmet. The system also
includes advanced "interceptor" body armor to protect against
high-caliber rifle rounds. Much of this is modeled (if loosely) in the game in
the form of heads-up displays with dynamic map readouts, friend-or-foe
indicators, a night vision view, and so forth.
In game terms, one of the most interesting
features of the Land Warrior system is the OICW, or objective individual combat
weapon. It fires both 5.56mm rounds and 20mm air-bursting high-explosive
grenades. The air bursts allow shrapnel to hit targets hidden behind cover, and
the OICW has a farther effective range than most current assault rifles, which
increases your chance of engaging the enemy before coming under fire.
The Delta Force series is known for providing
huge outdoor combat environments in which to use such long-range weapons, but
in the previous two games, NovaLogic's voxel terrain technology had drawbacks,
like sluggish frame rates, pixelated graphics, and compatibility issues with
certain video cards. Land Warrior's new 3D-accelerated graphics engine now renders
both expansive outdoor areas and tight building interiors quite effectively.
Areas vary widely from high, snowy hills, to deserts spotted with huge cacti,
to tropical lakeshores. So you may need to snipe at a guard hundreds of meters
away from a stand of pine trees on a mountainside, or you may need to swim
below a lake's surface, knife in hand, to silently infiltrate a base on the far
shore. While the graphics - particularly the skies - are good, don't expect the
same quality from Land Warrior as from games based on the Quake III Arena,
Unreal Tournament, or even LithTech engines. Grass textures in Land Warrior
look muted and monotonous, trees are sparse, and textures on hills shimmer as
you run. Indoor areas tend to lack textural and architectural imagination,
though there are some notable exceptions such as the pyramids and Sphinx of
Egypt - yes, you get to fight in them! Also, the character models in Land
Warrior are a bit blocky, and the animations look stilted, while the weapon
graphics tend to look slightly blurred in first-person view. Still, there are
many nice visual effects in the game, such as birds soaring overhead, little
plumes when bullets strike water, and flashes from ricocheting rounds. The
graphics may not be gorgeous, but they involve you in the gameplay, which is
ultimately more important.
Like the graphics, the sound effects in Land
Warrior are good but not great. Weapons effects are vivid, and the heavier guns
sound weighty and powerful. The sounds of footsteps, while too quiet overall,
vary from softly padding across grass to crunching through snow. Unfortunately,
environmental sounds are very limited in Land Warrior, which makes most areas
seem lifeless - yet you'll hear enemies shout or cry out in pain from extreme
distances. The menu music is nondescript and doesn't add much to the game.
Delta Force: Land Warrior offers 30 missions,
including a training course to familiarize you with game conventions, ten quick
missions, and 19 linked campaign missions. There's also a mission editor.
Missions take place in exotic locales across the world, including Africa,
Indonesia, and South America. You'll have to destroy the power plant of a
mercenary group, eliminate an assassin about to join forces with a major drug
cartel, and rescue VIPs from a fortified compound. Night missions create lots
of tension: Shots ring out, but you can't place the shooter, and enemies can
appear right next to you before you can react.
Before missions begin, you get a briefing and a
chance to select appropriate gear. However, you don't create any detailed plans
like in the Rainbow Six games. Missions often open with you being inserted by
helicopter or even parachute, which really immerses you in the scene. You'll
then use your HUD to navigate to preset waypoints that you can edit while in
the mission. For practical purposes, most missions are solo adventures, though
you may have a computer-controlled teammate or two accompany you. The interface
makes issuing orders to them awkward, however.
Delta Force: Land Warrior is a compromise
between the complexities of tactical shooters like Rainbow Six: Rogue Spear and
the more basic designs of traditional shooters. Land Warrior is easy to learn,
but there's enough subtlety and diversity to the weapons to maintain your
interest. In fact, the huge arsenal is half the fun, the other half being
long-distance engagements and sniping. The vivid settings of the single-player
missions are immersive, though the missions generally aren't challenging
enough. Multiplayer is frantic and fun, though not as sophisticated as it could
be. If you want subtlety and complexity, Delta Force probably isn't for you,
but if you want to mow down terrorists using the latest firearms in a variety
of colorful settings, then this is your game.
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