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Midtown Madness 2 If you want to play
a very fun racing game, then Midtown Madness 2 is for you. There are
few sure things in life, but one of them is that if Microsoft puts out a
racing game with "Madness" in the title, you might as well grab it as
soon as it hits store shelves. Midtown Madness 2 is no exception to this
rule. It doesn't matter whether you're a hard-core simulation fan or
you simply crave speed, destruction, and mayhem in your games - if you want to play a very fun racing game, then Midtown Madness 2 is for you.
But
that's not to say that Midtown Madness 2 is ideal. In fact, it seems as
though it could have used a couple more weeks in testing. On several
occasions the game completely locked up on a fairly standard system (Celeron 450MHz, 256MB RAM, TNT2 video card with the latest drivers),
and only through uninstalling and reinstalling did the problem finally
seem to go away. As in some other racing games, the brakes don't truly
function as real-life brakes when both pedals are configured to use the
y-axis: Slamming on the pedal doesn't lock the wheels but merely
decelerates your car more quickly. www.fullvsoft.Blogspot.com An
attempt to correct this by configuring the pedals to use two axes
revealed a bug - the brakes worked in reverse, forcing you to keep the
pedal down for no brakes and releasing it to stop. Your only true
braking option is the hand brake, which tends to cause unpredictable
slides when all you really want to do is slow down in a hurry. Also, at
the beginning of one race, my car was positioned facing in the opposite
direction of the other cars, and stepping on the gas sent me hurtling
backward along with them even though I was in first gear. Fortunately,
none of these problems were persistent or detrimental to how enjoyable
the game turns out to be.
You
can actually work your way around most of these issues, and in fact you
might never experience a game crash yourself. But there's no getting
past the game's rather pathetic engine noises. When you see a '68
Mustang Fastback tearing through downtown San Francisco,
you want to hear a mighty rumbling sound that'll make bystanders think
the big earthquake's finally happening. Instead, the cars in Midtown
Madness 2 give off a little purr that barely changes in tone even when
you're redlining the tachometer. Even in an arcade-style racing game
such as this, it's good to be able to hear when you should change gears,
rather than constantly have to check the tachometer.
You
can drive in 20 different rides that range from standards like
Mustangs, an El Dorado, and several types of Volkswagens (including the
Dune and the new Beetle RSi) to big rigs,
double-decker buses, and even a Humvee-wannabee called the "light
tactical vehicle." But don't expect to hop in that Dune, Aston Martin,
or Panoz GTR-1 as soon as you load the game. fullvsoft.blogspot.com Nearly half the cars are locked when you first begin play. Fortunately, unlocking the first few isn't
too tough when you play on the amateur difficulty setting - for
instance, to get the Audi TT, you just have to finish in the top three
of half of the San Francisco checkpoint races. Still, it can be frustrating to have to unlock all those hidden cars.
Although its minimum system requirements are fairly low, you'll probably need a fast Pentium III and a cutting-edge 3D video
card to play Midtown Madness 2 in higher resolutions with all the
graphical bells and whistles turned on. But the action itself is so fast
and brutal that you likely won't mind one bit that you have to give up
some visual extras in order to get a smooth frame rate. The game might
even make you consider making that hardware upgrade you've been putting
off - and any game that does that is always worth checking out.
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